11th IEEE Integrated STEM Education Conference — Live Keynotes 9 AM - 12:30 PM US EST
Poster Session 1
Novel application to improve communication for children affected by Autism Spectrum Disorder
Veda R Murthy (Rachel Carson School, USA)
Current solutions to help ASD children socialize, such as speech practising or assisted learning apps, do not reduce this barrier. This is because these apps are not an immediate solution to this barrier, and can be effective only after months of practice by the child. Also, most of these solutions do not work for mute ASD children. Thus, there is a dire need for an individualized solution that interprets an ASD child's emotion.
My solution is the Cognitive Emotion Interpretation App (CEIA). CEIA uses Artificial Intelligence and Emotion Recognition Technology to map an ASD child's facial expressions with an emotion. Through CEIA, people who are not familiar with the ASD child (teachers, extended family) can interpret the child's emotion. When a user (parent, caregiver) downloads the app, they upload photos of the ASD child expressing different emotions and tag the picture with the emotion (e.g. Happy, Sad, Frustrated, Hungry). CEIA then extracts the child's facial features, and the AI algorithm is trained to associate the picture with the emotion. When the user wants to interpret the child's emotion, they take a photo of the child exhibiting the emotion and upload it to CEIA. The AI algorithm will evaluate the photo, and list the emotions that match with the highest accuracy. The user can also upload more photos at a later stage, and the AI algorithm will be retrained to take these new photos into its training dataset. A higher number of photos used in training generally yields a higher recognition accuracy, thus users are encouraged to upload many photos of the child's emotions.
The performance of the app will be evaluated on the following metrics: 1) accuracy of the emotion recognizer, 2) amount of time CEIA takes to recognize the emotion, and 3) CEIA's ease of use. Accuracy will be measured by collecting a sample of a variety of emotions of different users, then measuring if CEIA correctly matched the emotion in the photo. This initial test of accuracy will provide a representative sample of the types of emotions CEIA will need to train on. CEIA will provide a much needed powerful tool to reduce the communication barrier between ASD children and their community.
An Autonomous Driving Simulation Platform as a Virtual HSAVC Competition Environment
Daren Hua (Eleanor Roosevelt High School, USA)
Desalination and Purification of Water using a Solar Powered Hydrogel Multistage
Kevin A Murphy (PRISMS, USA)
To fix problems like this desalination plants are being built. However, the processing of water in these plants is expensive ranging from 1,000 to 2,000 US dollars per acre-foot (of water), 10's to 100's of millions per year in maintenance (3) and billions to build the plants in the first place. The construction of these plants also require infrastructure that developing countries, countries that need clean water the most, simply do not have. The current and mainly used methods of desalination are reverse osmosis and thermal evaporation (2). Thermal desalination isn't commercially viable due to its intensive energy requirement so reverse osmosis plants have become the favored design. However, these plants have many consequences such as toxic waste pollution and killing of local wildlife (2). This industry is crucial to humanity's survival, yet it has so much room for improvement.
Despite humanity's access to a large supply of salt water and polluted fresh water, we are without an efficient and versatile means of making it safe to drink. This study aims to change that. This study aims to design, build and test an easy to use, highly efficient, solar powered and portable water purification method that can be used across the globe. This design will produce water via highly efficient evaporation which will cleanse it of contaminants, including microplastics. In this study a water vaporization enthalpy decreasing chitosan and PVA hydrogel was synthesized and freeze dried repeatedly at -80C to stimulate the expansion of pores within the hydrogel. Additionally, a multistage of these hydrogels was designed and is undergoing construction and testing in tandem with a solar tracking nested paraboloidal solar concentrator. It is hypothesized that this design will have a purification rate of ~10L per hour. The testing of the purification rate will depend on the quality of the prototype and the prototype's heat capacity. This design will also undergo field trials that will test its ease of use and its resistance to damage. The results of this study will determine the feasibility of this design in the real world and whether it can realistically be of benefit to those without clean water.
Comparing Grover's Quantum Search Algorithm with Classical Algorithm on Solving Satisfiability Problem
Runqian Wang (Princeton International School of Math and Science, USA)
"Making a mechanical hand with plastic drinking straws."
Sowmya Natarajan (Whittle School and Studios, USA)
Predictive Analytics in Agriculture using Geospatial Mapping
Sreya Jonnalagadda (Princeton International School of Matematics and Science, USA)
Household 3D Cream Printer for Cake Decoration
Junjing Zeng (Branksome Hall, Canada); Fangzhou Xia (Massachusetts Institute of Technology, USA)
In this poster, we present the design of a Cream 3D Printer for cake decoration at home. The system is designed to create the desired geometry with cream, produce multiple materials/colors and be affordable (hundreds of dollars). For the initial investigation, the prototype design is modified from a Fused Deposition Modeling (FDM) 3D printer. The four primary subsystems include a 3-axis motion system, a material extruder, control algorithms, and an environment control chamber. For the 3-axis motion system, a Creality Ender 3 Pro 3D printer is selected as the basic structure since it is affordable, open-source, and well-supported by its community. The plastic material extruder is replaced by a custom-designed cream extruder. Whipped cream is placed in multiple syringes pushed by the slider on lead screws actuated by stepper motors. Plastic tubes are used to guide the cream from the syringes to the nozzle for ejection. Multiple nozzles or a single nozzle with multi-way valves can be used to select materials from the syringes. For the control system, G-code generated by the slicer from a Solidworks 3D design can be directly used for single material printing. To select between multiple materials, a custom Python program processes the G-code and uses serial communication to interface with the 3D printer Marlin firmware and an Arduino microcontroller. The environmental control chamber helps to cool the printed cream and improve its rigidity so that complex 3D shapes can be printed. The temperature control can be realized with simple commercial refrigeration systems.
At the current stage, the single nozzle cream extrusion capability is completed for the cream 3D printer. Coordinated control of the Ender 3 Pro 3-axis motion system and the custom nozzle has been realized for cream printing. We are currently investigating the effects of temperature and other printing parameters for various potential cream mixtures to identify the configurations suitable for printing. The multi-material printing capability will be developed after identifying suitable materials. With the 3D cream printer, we hope to empower novice baking hobbyist to create amazing cake decoration without years of practice.
Low-cost Portable Ventilator Design for Underdeveloped Regions
Rui Wang (High School Affiliated to Renmin University of China); Fangzhou Xia (Massachusetts Institute of Technology, USA)
In this poster, we present our solution to this challenge by developing a low-cost portable ventilator with three main highlights. First, with $300 target budget, the system can be produced in large quantities for use at temporary mobile cabin hospitals. Second, a patient monitoring system for blood oxygen and electrocardiogram are included with wireless alarms to notify doctors in case of emergency. Third, the exhaled air will be disinfected by specialized filter to reduce the risk of cross infection. The oxygen supply mechanical subsystem design is centered around a BVM compressed using a mechanism driven by a stepper motor. Supplemental oxygen can also be added from portable canisters. The electrical subsystems are primarily based on the Arduino microcontroller platform for both oxygen supply control and sensor signal processing. A custom instrumentation-amplifier-based electrocardiogram circuit and an infrared oximeter sensor are designed to measure patient biometrics. A wireless communication scheme is realized with Bluetooth modules for remote monitoring and can operate as an alarm to the doctor. The assembled prototype is currently capable of supplying oxygen to normal adults with a lung capacity of 6000 ml. It can also conduct simple measurement of heart rate and blood oxygen concentration with remote monitoring. The on-going tasks involve selecting exhaled gas disinfecting filter and processing signals to identify abnormal biometrics. Additional work on improving the portability of the design with battery operation is also planned. We hope this affordable open-source design can help underdeveloped countries overcome the current challenges and be better prepared for future pandemic crisis.
Water purification for human consumption
Sumanth R Moole (Thomas Jefferson High School for Science and Technology, USA)
This project is to research, propose, and test the alternatives to the current water purification methods. Two most important objectives are to reduce the cost and make the solution available to the people with minimal infrastructure.
Water is critical for life. Even though two thirds of the earth surface is covered with water, not all of it is suitable for human consumption. United Nations statistics show that 1.2 billion people, or almost one in every five, have water scarcity now and another 1.6 billion people do not have sufficient infrastructure to use the water available to them in rivers and aquifers (https://www.un.org/waterforlifedecade/scarcity.shtml).
Water extracted from rivers, lakes, and aquifers is not suitable for human consumption in most cases without purification. Water purification is expensive and difficult process which requires chemicals like Aluminum Sulfate. These chemicals interact with suspended solid particles in the water in a process called flocculation, which creates heavy particles that sink to the bottom. After flocculation, the clear water is further purified with Chlorine or other anti-microbial chemicals. These chemicals are produced in expensive factories and require transportation over long distances to reach the intended population. The infrastructure required to collect, purify, and distribute the water is very expensive and requires large capital investment for long term. These high costs and requirement of capital investments are further complicated in politically unstable regions of the world. In view of this background, there is a need to find innovative solutions to the water purification to reduce costs, capital investment, and bring the solutions to the needy people.
Research, proposed solution, and results:
This research was focused on how different civilizations in the past dealt with the water purification problem, especially when there were no chemicals, factories, and water supply infrastructure. Through this research of literature, one water purification method used by the Indian farmers since ancient times to purify the water available in the ponds they dug to collect the rain water in each field was selected for testing. The rain water collected in those ponds was contaminated by wild life excrements, mud, algae, etc. and was not suitable for human consumption. The farmers made thin pads from dry straw available in the fields and used them as covers for the pot openings. When the pots are dipped into the pond water, these pads filtered out the large contaminants like algae, fecal matter, and heavy mud. Then these pots of water are taken out, mixed with the powder of Moringa Oleifera (drumstick) seeds, let them settle for about 30 minutes or so depending on the size of the pot. The Moringa Oleifera causes flocculation. In addition, the Moringa Oleifera seems to have anti-microbial properties that kill organic contaminants as well. This project tested the effectiveness of Moringa Oleifera as a flocculant. The results proved that the Moringa Oleifera is as effective as the Aluminum Sulfate. This solution is small scale, easily implementable in remote locations, and cheaper.
Comparison of effectiveness of Machine Learning algorithms for Vehicle Path Prediction
Sumanth R Moole (Thomas Jefferson High School for Science and Technology, USA)
Machine Learning algorithms, such as Artificial Neural Networks, have proven to be effective in learning many real world motions of vehicles on the roads and have been extensively used in the autonomous vehicles. Artificial Neural Networks use activation functions to determine the output of a model from the given observations. After training the model with appropriate activation function, the model can be used for predictions. In this process, the activation functions play a crucial role. Selecting the correct activation function is critical to the success of the model.
This project simulates the moving enemy target using a BristleBot (a brush-head fitted with vibrating motor which generates vibrations in the bristles thus propelling the BristleBot) which moves on a flat surface. The motion of the BristleBot is digitized by recording the X-Y coordinates on the path it has taken from the beginning of the run to the end of the run. These runs are repeated and data from multiple runs is stored in a database. Using R Programming language, a neural network training algorithm is simulated where the activation function can be changed (slope-intercept linear function - y = m*x + b - with various slopes and intercepts, quadratic function - y = a*x*x + b*x + c - with various a, b, and c values). The resulting models corresponding to each training session are compared with each other to find their similarity to the paths taken by the BristleBot. The effectiveness of these activation functions is then measured by the similarity score. The trained model (or the activation function) with best similarity score is then selected for predicting the future path of the BristleBot. This model then can be stored on a chip and interceptor vehicles can use it to predict the path and intercept the target.
This project is a simulation to demonstrate the usefulness of the Machine Learning algorithms (especially, Neural Networks) to train the models and store them on a chip that can guide the autonomous drones and missiles where sophisticated radar and satellite equipment are not feasible to guide them more accurately. Small inexpensive drones can be equipped with these chips to predict the paths of moving targets. Swarming with such drones is more economical in intercepting the targets. The simulation results with BristleBot are analyzed and similarity scores are obtained for different functions. These results indicate a reasonable effectiveness of quadratic functions for path prediction. The poster describes the simulation, linear and quadratic functions and their similarity scores, and the further research.
Faraday's Motor and Electromagnetism
Vanisha S Nagali and Saniya Nagali (Allentown High School, USA)
Hans Christian Ã˜rsted had discovered that the addition of electric current flowing through wire, would generate magnetism. AndrÃ©-Marie AmpÃ¨re expanded on this discovery to state that said magnetism would produce a circular magnetic force, developing a cylinder circling the wire. Isolating the magnetic pole would cause the electrically-charged wire to move in a constant, circular motion. Faraday used this knowledge to develop the first electric motor, created in 1821, just a year after electromagnetism was discovered.
The original motor was composed of a wire hanging down into a glass vessel, having a permanent magnet secured to the bottom. Said vessel would also contain an electrified mercury pool; the entire apparatus would be connected to a battery. This mechanism spun the wire in a clockwise movement, revolving about the battery.
One can experiment with the principles of Faraday's motor by building a homopolar motor. A homopolar motor is composed of a AA battery placed atop two neodymium magnets and a copper wire. The copper wire is formed into a coil - having one side touch the positive end of the battery, and the other in contact with one of the magnets. The battery should be within the coil, so the wire can orbit it.
The rotational movement of the copper wire is due to the Lorentz force - the effect of the electromagnetic fields produced through the battery and magnets. Current passes through the positive terminal into the copper wire, which transfers it to the magnet and back to the battery, and thus, the circuit is complete. When the magnetic field is perpendicular to the current - from the copper wire - the Lorentz force is generated, prompting the perpetual circular motion of the coil. During my presentation, I will demonstrate how homopolar motors can be built, using limited materials in a classroom, to demonstrate electromagnetism to students of different age ranges.
Although Faraday's apparatus cannot be directly found in modern technology, the creation transformed many aspects of engineering. Being the first electric motor, it was the foundation for the motors in cars, boats, and other forms of transportation.
To Be Determined
Poster Session 2
Roy. G. Biv: The Color Matching Application for Artists With Limited Pigments
Nina M Borodin, Sylvan Martin and Ryan Sokolowsky (Reservoir High School, USA)
Covid-19 Case Prediction using Nesting Fitting
Bomin Wei (Princeton International School of Mathematics and Science, China)
We closely examined the deviation of our model prediction and Covid-19 data and realized a second breakout of Covid-19 cases in the data was one of the major reasons. To correct for this, we cut off the fitting at an empirical value, so the fitting would only include the last outbreak. Errors of this treatment was observed and found to be almost linearly correlated to the number of days in a short term. We fitted this error correlation with a linear function and removed its contribution from the model.
The performance of the Nesting Fitting Method on a temporal series dataset is much better than logistic and sliding windows methods, because this model considers more parameters such as region and secondary outbreak. We also compared the prediction of total confirmed cases of COVID-19 in the world with three other methods. The results showed that the prediction using the Nesting Fitting Method is precise and should be suitable for the region where a second outbreak has happened.
In the future, this research could be conducted in the following three aspects. To begin with, we need to explain the meaning of the fitting parameters in terms of case counts development. Furthermore, modification of the model is needed to include prediction of a second breakout. Last but not least, we could consider a more complicated model to first predict parameters from known regions fittings for prediction of case counts in a new region.
Identifying the Impacts of Digital Technologies on Labor Market: A Case Study in the Food Service Industry
Zeyi Ma (Beijing National Day School, China); Lufan Wang (Florida International University, USA)
Wheeled Jumping all-terrain drones with Combustion-driven Semi-active Suspension
Leonard Yu (Princeton International School of Math and Science, USA)
Analyzing Sex-Biased Gene Expression in Autoimmune Diseases
Vidyadhari Vedula (Princeton International School of Mathematics and Science, USA)
Analysis and Construction of a Small International High School's Social Network
Daniella Reyes (Princeton International School of Mathematics and Science, USA)
The Floating Compass: A Demonstration of Electromagnetism and Lenz's Law
Helena Rittenhouse (Princeton University EPICS, USA)
The Floating Compass contains a needle that has been magnetized, then poked through a straw so it floats in a tank of water. A coil of wire is partially submerged in the water so that the middle of the circle of the coil is where the water ends. This coil is then attached to a switch and D4 batteries set up in parallel, creating a circuit with a current running through the coil, forming an electromagnet. Since the needle has been magnetized, it will then either go through the loop or be repelled. By flipping the switch the other way, the current's direction is flipped and the direction of the poles change, causing the needle to either do the opposite, demonstrating Lenz's law.
Having the magnetized needle floating on water stems from a discovery that Francois Arago made in 1822. He noticed that when the horizontal needle of a compass was suspended away from all foreign bodies, it settled at true north much faster than it did when it was not. This being true means that a needle floating in water, which is both away from foreign bodies which would affect oscillations necessary to settle and lacks surface friction and resistance, would come to rest much faster. For this reason, the needle in this experiment is floating (in water).
This project is very easy to replicate- all that is needed is a needle, a bar magnet, a straw, a container filled with water, some wire, D4 batteries, alligator clips, and battery holder packs (which are affordable/ often readily available ). The demonstration is also easily comprehensible, makes it a great project for teachers to use in the classroom to teach the concept of electromagnetism, Lenz's Law, and maybe even the basics of Faraday's law. These are all important branches of physics, and this is an easy way to explain them to people of all ages.
The floating compass itself does not have many modern-day applications, though it can be fun to play with as well as demonstrating a concept that is very widely used. Electromagnetism is used in many electrical appliances to produce magnetic fields, including speakers, motors, generators, hard disks, MRI machines, and many more. Electromagnetism was discovered over 200 years ago and every year, people find new genius ways to utilize it.
Effects of Protein Concentration in Fish Feed on Physical and Chemical Water Pollution
Indeever Madireddy (BASIS Independent Silicon Valley, USA)
This research project determined three things. 1. How protein concentration in fish feed affected the build-up of nitrates 2. How protein concentration in fish feed affected the physical water clarity. 3. What concentration of protein ended up in the feces. Three different fish foods with a minimum protein concentration of 42%, 36%, and 28% were fed to three different species of fish: Pterophyllum Scalare (freshwater angelfish), Cyprinus rubrofuscus (Koi), and Carassius auratus (Tamasaba Goldfish). Each kind of food was fed to each species of fish for five days. At the end of this period, nitrate readings were taken to analyze the chemical pollution of the water.
To analyze the physical pollution of the water, the turbidity of the water was measured. To do this, a sample of fecal matter from each fish species from each type of food was diluted and mixed in water. After the feces settled out, the supernatant was analysed in a spectrophotometer.
To sum everything up, This research experiment determined how the protein concentration of fish food affected both the chemical (nitrate and protein) and physical pollution (turbidity) of aquaria and ponds.
An Exploration Into Electromagnetic Generation
Kritika R Ravichander (8 Sweetbriar Court, USA)
Electricity and magnetism relate to each other, given that both the magnetic and electric fields depend on the movement of electrons. Changes in an electric field creates a magnetic field, and vise versa. This means that if you generate a magnetic field, then you will be able to generate current, which is known as induction. This is shown by Ampere's Law, or âˆ«B.dl = Î¼0I, where B = magnetic field, Î¼0 is the empty's permeability, and I is the path's enclosed electric current. It is also important to note Ohm's Law, or that voltage is the product of current and resistance. Since the strength of the magnetic field is directly related to the current in the wire, the magnitude of the magnetic field would increase with an increase in voltage in the circuit.
Attaching more magnets to an apparatus should increase the strength of the magnetic field, which should increase the amount of current. One can change factors such as the amount of magnets, and measure the products such as the amount of voltage. In order to produce a change in the magnetic field, one can attach the magnets to a spinning apparatus, such as a salad spinner, which would be above the electromagnet attached to a surface. That electromagnet would be attached to wires which would then be attached to a voltage meter to measure the voltage. It is important to keep the material and brand of magnets constant, as well as the electromagnet, materials used to set up the apparatus, and materials for the electric field.
Teachers in school would be able to make their own generator in the classroom using every day household objects. This would put into perspective how electricity is a part of objects around us. They can modify the apparatus as needed to show what factors affect electromagnetic fields and generation.
This project is exploring generators and electromagnetic fields on a small scale. This could be easily applied to a larger scale, including being able to power a house or a whole city. There is also flexibility with materials, meaning that new resources for generators can be explored.
Exposure to Navajo through Game Development: Guess the Number
KayDence N Low Dog (Navajo Preparatory School, USA); Jude J Thomas (Navajo, USA); Kritika R Ravichander (8 Sweetbriar Court, USA)
Our game, Guess the Number, is designed and programmed in Unity, a game development program. The platform works together with C# script(s) so that a random number is generated, and users can enter numbers. The code compares the user input to the random number, and sends messages based on its comparisons. The platform has the capacity to be audiovisual, and both the numbers and messages can be in Navajo and/or English.
Teachers, especially those on reservations, can use this game to effectively expose and teach the Navajo language to students. Playing this game in math classes is also a fun and effective way to introduce the concept of integers being less than or greater than each other. The best time to learn a language is as a child, so it is important this game is incorporated in the elementary levels to increase access. An advantage of using this game in class is that there is little to no academic pressure in learning through a game, as opposed to traditional methods.
This introduces games that represent Navajo culture in a mainstream sense, while exposing children to number systems and counting in a multilingual way. The project also ensures the language is learned while playing through. It gives children examples to be inspired by when creating their own projects, as well.
Navajo Language Preservation AI
Nalanaya N Austin and Tymerah R Chischilly (Navajo Preparatory School, USA)
The DinÃ© language is communicated orally. We would want to develop a game system in which to teach others the Navajo language. Our game would be introduced as an AI. What this system would do is create a conversation with another person using Navajo. This would help the user maintain a conversation in Navajo. It starts with the Navajo greeting, 'YÃ¡'Ã¡t'Ã©Ã©h, _____', and have the user's name inserted. As the conversation prolongs, in between the user and AI, the more Navajo is used and less English will be used. The desired result would be for the user to have a complete conversation in Navajo.
A product made for the success of only the developer lacks when the audience is not addressed. In this case, teachers and students are the aimed users. Our game design is intended to teach. The game is formatted for easy use, accessibility, and straightforwardness. A classroom is the perfect setting for this. Teachers can use the AI for teaching students Navajo. Our AI is aiming to start in a simple conversation including both English and Navajo, and as progressing along, the AI will focus more on Navajo.
Forgotten language is common in Native American communities. People born in present times lack the fluency of speaking Navajo. It is not taught as often, not taught accurately enough, and is slowly disappearing. This game lays out the foundation of teaching Navajo virtually to others for those who would not have the resources otherwise to be taught. As from first person and third person views, the Navajo language is not the only language being neglected. We have Cherokee, Hopi, Crows, and many other respected tribes with their language being abandoned. This AI is a stepping stone in the revitalization of the Navajo language. This will also create a foundation for other tribes to do the same for their language.
To Be Determined
Poster Session 3
Zoetrope Abstract by Anish Chaganti
Anish Chaganti (JP Stevens High School, USA)
By: Anish Chaganti
The Zoetrope is a cylindrical shaped device that shows pre - picture animations which provide illusions to the human eye by showing a set of pictures moving as you progressively spin the device creating constant phases of motion. The device was originally named "Doedaleum" by an English mathematician named William George Horner in the 19th century and was modified throughout the years.
The Zoetrope device was so significant because it was the earliest form of recording animations and events through pictures before phones and cameras even existed. The Zoetrope is a spinning cylinder with slits cut vertically in the sides. There is a row of sequential images on the inside of the cylinder The user should look through the cuts and see the pictures move while the cylinder is moving.
It was the earliest form of 3D image available even before phones and cameras were invented where you can see pictures move through an illusion of motion. Cinematography is hugely influenced by the zoetrope due to the zoetrope's ability to create effects through motion presenting closely related images from one to another, paving its way to the future of CGI, graphics, and effects.
In our modern day classroom, teachers can use this to demonstrate rotation and motion to students. It's extremely user - friendly and gives an insight of how a zoetrope operates and how it influences modern day gadgets we use today on a daily basis. Students can see the origination of GIF, animations, and motion pictures and learn how rotation and motion works by testing the zoetrope. A practical demonstration will allow the students to gain a broader understanding of the topic, understand how a zoetrope works, and figure out how to make one as well. The Zoetrope plays an important role when it comes to physics because a lot of explanations/theses of the theories are present in the device allowing the student to learn in an abstract way where they can benefit from, rather than traditional board and marker.
Zoetrope influence laid the foundation of a further improvised technology i.e Praxinoscope discovered in 1877. A Praxinoscope is a modified version of the Zoetrope but it included projection in it where moving images can now be portrayed on a screen . The fascinating part of the Praxinoscope was that it brought images to life without looking into a zoetrope to figure out what is going on. The images were visible to the naked eye and the audience would watch movies through a projector. Without the impact of the Zoetrope, the visual media would not have existed today and we wouldn't have seen the creativity outburst of modern day motion pictures. "Small things lead to big things which can possibly change the world in a matter of time."
Edison High School WiSTEM | FOCUS: Addressing Female Underrepresentation in STEM
Vasumathi Venkat (Edison High School & WiSTEM | FOCUS club, USA); Ishani Kunadharaju (Edison High School & WiSTEM | FOCUS club, USA)
STEM research has the potential to revolutionize a variety of fields, alleviating real-world problems on a global scale. Yet, half of the world's population seems to be excluded from input on the technology that is meant to change their lives. Women are chronically underrepresented in STEM fields due to gender stereotypes and a lack of self-confidence in a male-dominated sector (Ertl, Luttenberger, & Paechter, 2017).
Noticing this gender disparity within their own community, Edison High School STEM Academy juniors Vasumathi Venkat and Ishani Kunadharaju formed a club based on the principles of activism and passion for STEM. Mirroring the initiative at the Rutgers WiSTEM2D Conference, which featured the work and journeys of female professionals in the STEM fields, WiSTEM | FOCUS (Women-in-STEM | Female Opportunities Created Using STEM) was created.
The purpose of this club is to empower girls through STEM. Our club hosts various projects that focus on allowing students, especially future women leaders in STEM, to find more opportunities in STEM fields. Additionally, we aim to introduce the mission and resources of the global WiSTEM (Women-in-STEM) movement to our local community.
This year, our club launched Project I3, an initiative in which our members host informative STEM-based seminars for middle schoolers. These mini-lessons aim to teach middle schoolers niche topics that are not covered in the school curriculum, including the COVID-19 vaccine, CRISPR Cas-9 technology, chemical crime-scene analysis, and lucid dreaming science. Currently, the presentations are being delivered through Zoom due to remote learning. However, more lab-based activities will be conducted as school returns to an in-person format. Throughout the year, our club will incorporate one-day activities, such as Scratch Night to teach coding to elementary schoolers and a STEM Trivia Bowl to encourage connections between middle and high school students. Together, these programs make STEM more accessible to students from a young age.
Simultaneously, our club runs projects to augment the skills of our own members. Some members participated in HackJA 2021, a virtual beginner-level hackathon. After this experience, our club plans to promote interest in computer science through Hackathon 101 sessions for aspiring coders. To motivate our members, we also host female Edison High School alum in STEM fields as guest speakers.
Additionally, our club will join several team-based competitions such as the Thomas Edison Pitch Contest and the iGEM competition. The goal of participating in these competitive activities is to help eliminate the stereotype that STEM and competition is designed only for males (Meyer, Cimpian, & Leslie, 2015).
Navajo Code Talker Game
Nathan A Henry (USA)
Project Description - This game seeks to emulate the Navajo Code talker language in an engaging battle type scenario. This game will preserve the Navajo Language and develop awareness of the historical contributions of the Navajo People.
Game based loosely on Battleship combined with Navajo language. One team tries to gain points by coding with the Navajo Code Talker code and the other tries to stop them. This game teaches parts of the Navajo Language so that the players may gain an understanding of it.
The game is directed toward younger people who aren't that familiar with the Navajo Language. That way it may preserve the language by teaching it to a younger generation.
The future of this project could be to expand the game to include other indigenous languages that need preservation.
"Data Shows Huge Reduction in DinÃ© Speakers." Navajo Times, Navajo Times Publishing, 16 Nov. 2017, navajotimes.com/reznews/data-shows-huge-reduction-in-dine-speakers/#:~: text=While%20the%20Navajo%20language%20has%207, 600%20Navajoonly%20speakers, the%20Office%20of%20Standards, %20Curriculum%20and%20Assessment%20Development.
Teaching the Navajo Language Through a Coded Game
Yilnazbah R Wauneka-Yellowhorse (414 Julie Dr & BlueCross BlueShield, USA); Jordyn Begay and Jaci Hood (Navajo Preparatory School, USA); Richard J Wegmann (USA); Alana E Smith (Navajo Preparatory School, USA)
To prevent the percentage of Navajo speakers from rapidly decreasing and possibly being forgotten within the next few decades, we've designed and coded a math puzzle which incorporates elements of Native American culture and Navajo language. The puzzle would help teach Navajo counting among not only Native American youth, but also others interested in learning the Navajo language.
This game can be used competitively in classrooms, as a fun, challenging family activity, or individually as a way to learn another language and see improvements within yourself. Our goal is to preserve the Navajo language within the Navajo Nation as well as extending the language to others outside the community.
The application of precision medicine for diabetes treatment
Ziqi Ma (Beijing Royal School, China)
Franklin's Bells: Converting Electrical Energy Into Continuous Mechanical Motion
Stella C Firmenich (Engineering Projects In Community Service, Princeton University & Stuart Country Day School of the Sacred Heart, USA)
How Franklin's Bells works is that when a positive charge is brought to one of the vessels, it attracts the negatively charged clapper. The clapper hits the vessel and then absorbs that charge and gets repelled. The now positively charged clapper gets attracted to the negatively charged vessel and the process repeats. It repeats until the charge has evened out again. The original Franklin's Bells used an electrical rod for the electrical current and the setup rang during thunderstorms. Occasionally it would ring without thunder, hinting at electrical charges in the air.
Franklin's Bells is also easily replicated using two aluminum cans, a soda tab, some string, a straw, a plastic lid, and an electrical source. The electrical source can be from rubbing a pvc pipe with wool or any other method to get static electricity. Place one aluminum can so it rests on top of the plastic lid and then place the other can about 1 Â½ inches away from it. Tie a soda tab to the end of the string. Take the string and tie it around the middle of the straw and balance the straw between the two cans so the tab rests between the cans. To get the tab moving, bring an electrical source near one can. For example, rub a pvc pipe with wool to collect static electricity and then bring the pipe to a can.
Teachers can use this demonstration in their classroom to show how electrical energy can be converted into a continuous mechanical energy. It is a fun experiment that is low cost, yet highly effective, and can easily be replicated by every student in the class.
I have been recreating this experiment and researching it for three months. The opportunity to do it was provided by a program run by Professor Littman at Princeton University called Engineering Projects In Community Service (EPICS). The purpose of EPICS is to recreate historical devices in electromagnetism and share these projects with the community by presenting them at local libraries, schools, and other events.
A Design of the Extrusion System for Chocolate 3D Printing
Hong Jiang (Princeton International School of Mathematics and Science, China)
However, there are problems with the current chocolate printers that need to improve to make them popular. The first problem is that price is too high for individual users and small stores. Most people could not afford a printer that is about several thousand dollars, not to mention the expensive printer-specific material. Another problem is the ability of the printer. Some printers can only produce few default shapes set by the producer, so users do not have much freedom to print the shapes they want. This limits the ability that is supposed to be the biggest advantage of the 3D printer. And one of the biggest weaknesses of the current chocolate 3D printers is that they cannot perform tempering, a critical process in chocolate production. Without chocolate tempering, the final product chocolate will not have a smooth, glossy texture that is preferred for desserts. So the printer cannot be used for high-end dessert production.
The goal of this research is meant to design an extrusion system of the chocolate printer to solve these problems mentioned above. The goal of the printer is that it can take chocolate chips, temper the chocolate, extrude it out and form shape according to the design. It is designed to be constructed with cheap materials while having accurate control of temperature during the printing process. This research is planned to last for two years long and now I am halfway through the first year. My current plan is to work on a commercial 3D printer and replace its extrusion system with my design. The general frame of the printer is kept because that is not the focus of this research. Right now, I have finished my design of the extruder in 3D models and start building and testing prototypes. In future research, I would expect to have the extrusion system assembled on the 3D printer and investigating the optimal working condition for chocolate printing.
Static Straw Spinner
Gabriel Saintil (The Pingry School Basking Ridge, USA); Hunter Jushchuk (Rutgers Preparatory, USA)
How It works
When rubbed with wool the two straws end up with the same charges. When two objects have the same charge such as two positive charges or two negative charges they repel each other. This causes the straw you are holding to push the straw on the cup.
How teachers use this in the class room
This experiment shows static electricity in its simplest form, and how two of the same charges push against each other.
How this could be used in the future
Right now static electricity is used for electrostatic generators. Because movement is in a lot of things we do, static electricity could be something we use to power a lot of our items in our daily lives.
High School STEM Clubs In A Virtual World
Anastasia A Ibrahim (Edison High School & iSTEM Club, USA); Sunrit Panda (Edison High School & TEDxEdisonHighSchool, USA); Gunjan Adya (Edison High School & iSTEM Club, USA)
Edison High School's iSTEM Club faced numerous challenges in the summer leading up to the 2020-2021 school year. Club funding was cut due to school budget restructuring. All club recruitment events such as Freshman Orientation and the Club Fair had been canceled. Despite these challenges, club attendance increased during virtual meetings. This improvement can be attributed to changes in meeting style. Instead of appealing to students with opportunities and events, the officers used their large personalities to create a welcoming virtual community. Thus, the key to maintaining a virtual STEM club is energetic, personable meetings that keep students coming back for more.
iSTEM Club's officers looked to the virtual outreach events of universities as inspiration. Events were brainstormed with a focus on mental health, career development, community outreach. The iSTEM club continued to offer mentorship to students applying to summer programs in STEM research as this process only became more difficult virtually. Additionally, the iSTEM club taught the basics of HTML and web design in a three-part seminar series. These seminars doubled as training for teaching aides who will participate in future HTML workshops for elementary schoolers, engaging both elementary and high school students during remote learning. Finally, iSTEM club created a College, Career, and Mental Health seminar series addressing topics such as creating a resume, finding research opportunities, exploring career fields, self-care, time management, applying to college, etc.
These unique seminar topics allow club members to make use of free-time during online learning and further strengthens the welcoming community that attracts new members. For example, the HTML seminars may inspire a student to start a personal coding project. That student would then feel comfortable asking the officers for guidance. Furthermore, iSTEM Club officers decide which seminars to lead, developing valuable collaboration, public speaking and leadership skills.
Finally, the pandemic allows the time to plan for in-person events after widespread vaccination. ISTEM club plans to create an Apple Institutional Developer Account to teach Swift and publish apps to the App store. Most excitingly, the club received a $4,250 grant from the IEEE-in-epics program to alleviate a water crisis in Rural India.
A Model For The Future:
Evidently, iSTEM Club has seen much success while adjusting to the online environment. This begs the question: Can high school STEM clubs go virtual or hybrid permanently? The evidence says yes. Savvy management of a virtual club yields lower costs, greater attendance, and a more impactful experience. Virtual seminars have greater reach and can be recorded for future use. Virtual community outreach teaches club members how to work efficiently and collaboratively in a virtual environment, an important skill moving forward. Finally, in-person events can be coordinated once safe to teach hands-on skills. Combining virtual community-building meetings and seminars with in-person skill-building events, iSTEM Club is a model for the high school club of the future.
TEDxEdisonHighSchool: A Template For Virtual TEDx Conferences
Sunrit Panda, Neoma A Chowdhury and Aditi Deshmukh (Edison High School & TEDxEdisonHighSchool, USA)
TEDx talks are brief and powerful. Limited to eighteen minutes, these talks are a concise glimpse into the speaker's background and topic. Adding to the rigorous TEDx speaker guidelines (TED Conferences LLC), the TEDxEdisonHighSchool curation teams have devised three techniques for curating TEDx talks in a virtual world.
Number one: the throughline is a pithy, memorable statement that encapsulates the point of the talk. In particular, Amy Cuddy's and Melissa Marshall's TED talks inspired this idea (Marshall, 2012, Cuddy 2012). The impactful throughline stimulates attendees' interest, especially as 'Zoom fatigue' reduces attention span for virtual events.
Number two: a three-meeting curation timeline allows for the efficient curation of high-quality talks. This small time commitment appeals to busy professionals and academics who have limited time for speaking appointments. Employing this timeline, three independent curation teams have planned and executed an eighteen-speaker TEDxEdisonHighSchool conference in only two months, with a three hour per week time commitment.
Number three: collaborative technology such as Google Documents, Calendly, and Miro facilitates efficient, on-time meetings. Calendly allows multiple teams to centrally schedule speaker meetings. Finally, a series of templates streamlines the speaker invitation and talk outlining process.
Taking Advantage Of The Virtual Climate:
Hosting a virtual TEDx conference lowers costs and expands reach. Normally, TEDx conferences are immense ordeals involving caterers, venues, stage designers, sponsors, and more (TED Conferences LLC). Additionally, TEDx limits most organizers to one conference in a twelve-month period with a maximum of one hundred attendees. However, a virtual conference only requires an online meeting platform and allows for multiple conferences in a single twelve-month period without the one hundred attendee limit. For example, in addition to the one conference per year afforded by a TEDx license, TEDCountdown and TEDWomen allowed TEDx licensees to host their own offshoot conferences. Finally, there are no geographic limits to speakers.
Next, the Zoom video conferencing service allows for further enhancements of TEDx events. Zoom is unique in having one of the most seamless, high-quality screen sharing features. Hence, live speakers can be supplemented by showing pre-recorded talks on the TED website. Furthermore, small-group discussions, called TEDxCircles, can be incorporated through Zoom breakout rooms. These allow for intimate conversations that delve deeper into the speakers' background and topic. Finally, Zoom's attendee limits can be bypassed by streaming live to Facebook or Youtube, further increasing the event's reach.
Impact On Online Learning:
A virtual TEDx conference addresses the need for "diversity in [a student's] learning experience" (Gillett-Swan, 2017). TEDx talks break up the monotony of lectures with its unique, fast-paced structure. And, by involving features such as TEDxCircles small-group discussions, students can learn soft skills such as public speaking, and networking. For example, the TEDxEdisonHighSchool Countdown conference shone a new light on climate change. Speakers from the NJ Sierra Club and Columbia University discussed novel viewpoints such as climate change youth outreach. When combined with online classes and assignments, TEDx conferences can enrich the learning experience for an otherwise isolated student.
Enhancing Chess Engine with a Personalized Quantitative Database
Jiasen Liu (Princeton International School of Math and Science, China)
To Be Determined
Poster Session 4
Using hashing to improve efficiency in cross-image duplicate detection in research publications
Tongyu Lu (Princeton International School of Mathematics and Science, China)
Cases of research misconduct had increasingly exhibited themselves through the
duplicate figures that they contain; Bik et al.  examined over 20
thousand biomedical published papers and found that 3.8% had inappropriate
duplicate figures, with this percentage on the rise in recent years.
Currently, the identification of figure duplicates is mainly carried out by
human reviewers; the process is slow and requires specialized training. There
have been attempts to develop large-scale screening tools for image
duplicates, but they are either unpublished  or do not perform very well.
There exists prior research in the field of copy-move forgery detection. These
deal with duplicate regions on a single image, but the methods could be
modified and applied to cross-image matching, as we intend to. However,
cross-image matching implies a much larger feature set to match between, and
feature matching is currently the slowest step in the process .
Currently, there are two directions to address this problem. One is to use
keypoint-based features, such as SIFT, to decrease the size of the feature
set. The other is to apply hashing to the features and use hash lookup to
quickly eliminate those features that definitely don't match; Bayram et al.
 demonstrates that using bloom filters in place of traditional methods
increased the matching speed at some loss of result accuracy.
We plan to devise a method that applies hashing to matching SIFT features in
order to reliably perform faster than prior methods on cross-image matching in
large biomedical image sets. We expect the resulting method to perform faster
than current methods with little to no loss of accuracy.
1. Bik, E. M., Casadevall, A., Fang, F. C., The Prevalence of Inappropriate
Image Duplication in Biomedical Research Publications. _mBio_ 7(3),
e00809-16 (2016). doi:10.1128/mBio.00809-16
2. Acuna, D. E., Brookes, P. S., Kording, K. P., Bioscience-scale automated
detection of figure element reuse. preprint on _bioRxiv_ (2017).
3. Christlein, V., Riess, C., Jordan, J., Riess, C., Angelopoulou, E., An
Evaluation of Popular Copy-Move Forgery Detection Approaches. _IEEE Trans.
Inf. Forensics Secur._ 7(6), 1841-1854 (2012).
4. Bayram, S., Taha Sencar, H., Memon, N., An efficient and robust method for
detecting copy-move forgery. _2009 IEEE International Conference on
Acoustics, Speech and Signal Processing_. doi:10.1109/icassp.2009.4959768
Golden Ratio Lettuce
Bela Sameep Sanghavi (1312 Ashton Falls Drive & O'Fallon Township High School, USA)
Over a 2-week time span, this experiment will show how using the golden ratio of peat moss to soil will affect lettuce growth. In the experiment, 1 part peat moss and 1.6 parts soil will be mixed in a pot, producing the "golden ratio soil". Another pot will contain 1 part peat moss and 1 part soil. The plants will be daily monitored for any growth.
Interactive At-Home Learning
Anishi R Desai (William Fremd Highschool & None, USA)
Fun of Physics
Kayla Desai (Fremd, USA)
Consumer Barriers For The Adoption Of Climate Friendly Packaging In Mercer County
Inara D Jain (Princeton High School, USA)
Application for Individualized Learning Using Artifical Intelligence
Anant Gupta (Great Neck South Middle School, USA)
- Anant Gupta
Smart Education Supply Preparedness
Adrik Ray (Huber Street Elementary School, USA)
We have lots of things to remember for school in addition to our studies. Every day, we have to remember to check our school supplies. If we forget, we may have to scramble for our school supplies or to get them ready for use during classes. The supplies may also be out of place for various other reasons. Sometimes parents, siblings or friends borrow our supplies and forget to return. Sometimes we go on a vacation and the night before school, we realize our supplies are not in place. We may have to put reminders for this repetitive and mundane task to check our supplies every day.
The above problem made me think that there got to be some way in today's day and age to take care of this repetitive but important task in a smarter way. I have contemplated a design consisting of a smart organized supply box which will store different types of supplies with slots designated for same. The box will provide personalization options with inputs such as age and other optional configurations about the user of the box, making it usable for students of different ages. The intelligent box will use IoT visual sensors placed inside with adequate lighting, to capture images of supplies. The sensors interface with a circuit, that takes inputs from the sensors and detects scenarios like inadequate shape of items (blunt pencil, broken pencil etc.), lack of items (missing erasers, specific colors etc.), misplaced items etc. Once detected, the circuit passes appropriate programmed commands to connected voice control devices like Amazon Alexa, Google Home, Apple Siri etc. These devices would take the commands and send voice alerts and/or send alerts on the smart phones for the students or parents to replenish and/or ready specific supply items, if needed. Additionally, the box can generate insights for parents to monitor and analyze consumption habits of the students over time; and the degree to which they are organized in their daily lives. This will enable parents to work with the students to achieve the habits, lifestyle and goals they desire. Finally, automating these regular tasks will improve productivity, save time and make our school life much easier and efficient - after all, time is something the smart people say, cannot be bought with money.
Some of the changes in our lives necessitated by the Covid-19 pandemic will have lasting impacts. Living our daily lives smartly and efficiently for a better school-life balance certainly will be one of them, and my paper contributes to this goal.
Lego Robot for Guiding the Blind
Rishi Balaji (Gates Elementary School, USA)
- It does not need to be fed food constantly
- There is no need to take it to the vet
- Its sources of power such as batteries might need to be changed constantly depending on how much it gets used every day
Arden Upadya (Morristown Beard School, USA)
Design and Testing of Solar Power Heating
Victor I Robila (Hunter College High School, USA)
A Review of the Relationship Between Diabetes and Diabetic Amputations in the United States: An Expensive, Chronic but Preventable Condition
Gabrielle Rose Kiewe (Schechter School of Long Island, USA); Hugh Herr (MIT-Harvard, USA); Francesca B Riccio-Ackerman, Aaron Jaeger and Daniel Levine (Massachusetts Institute of Technology, USA)
Most studies look into the cost of surgery and prosthetics, which is easily tens of thousands of dollars. However, previously completed studies have not looked into the indirect costs and productivity losses, which excludes the costs on the family and society as a whole. Diabetes contributes to $237 billion in annual costs, which makes it the most expensive chronic disease in the U.S. So much so, that one in every four dollars spent on healthcare goes toward diabetes. Without understanding the complete cost of illness, that money can not be spent effectively to help those with diabetic amputations.
Since the cost and time commitment of maintenance for diabetes is very expensive, there's a natural relationship between low socioeconomic areas and high rates of untreated or undertreated diabetes. Consequently, these areas also face high rates of diabetic amputations; studies show that certain low-income neighborhoods have 10 times higher amputation rates compared to their high-income counterparts, as a result of lower resources, medical infrastructure, financial support, which are important factors in diabetes management and living with an amputation. Racial disparities are another factor of amputation. Black Americans are under-represented in treatments that would prevent or delay preventable limb loss and over-represented in amputation surgeries. Both economic and racial disparities together create centers of extremely high amputation rates, which is shown by geographic clustering of diabetes and amputation rates.
Diabetic amputation is considered one of the most preventable chronic conditions. Studies have shown that 75 percent of diabetic amputations could have been prevented through education, earlier identification, and treatment of ulcers. Experts suggest more than 80,000 toe, foot, and lower-limb amputations could have been prevented with better diabetic control.
As the prevalence of diabetes grows, it is important to document and better understand rates of diabetic amputations, how they come about, and best practices for preventing them. Most studies providing data regarding diabetic amputations are outdated and need to be updated regularly to inform policy-makers how to allocate resources for prevention. Thus, areas of work that specifically need to be highlighted are amputation prevention and health equity.
To Be Determined
Poster Session 5
Roshan S Natarajan (Whittle School and Studios, USA)
"We have found that the simplest form of apparatus for producing the effect consists of a plane mirror of flexible material against the back of which the speaker's voice is directed. Under the action of the voice the mirror becomes alternately convex and concave and thus alternately scatters and condenses the light."
In this quote Bell is describing the transmitter which is a mirror that is reflecting the sunlight to the receiver which is narrowed through a dark tube and onto a solar panel. This solar panel is then connected to an amplifier which then converts the light waves to the sound waves ultimately producing the sound that is played behind the mirror.
22 AWG Wire
Plastic Water Bottle
Put together (or buy) an audio amplifier that will be used to convert the light beams into sound waves.
Attach the speaker to the audio amplifier.
Place the capacitor on the positive terminal of the amplifier which will connect to the positive side of the solar module.
Create a tube out of cardboard or some other material. Then tape on the solar modules to the end of the tube(make sure that there is no sunlight present in the tube).
Create a transmitter by using a reflective object that will direct the sunlight towards the cardboard tube(receiver).
Then attach a speaker or another mode of audio to the back of the reflective object (these sound waves will then be carried on a light beam and transmitted to the receiver).
Adjust the transmitter until the sunlight is reflected down the tube and is transmitted to the receiver.
The photophone uses light waves to transmit sound over a certain area and time. This can be applied on a large scale. A future application can be an intergalactic photophone in which a person can transmit light waves across our solar system and be able to communicate with people back on earth. This can be tested on the ISS as well as on the moon and if there is ever a colony on mars this would be a fast way of communication. It would be an intergalactic photophone.
The Science Behind Flappy Bird
Steven S Santos (Johns Hopkins Applied Physics Lab, USA)
Flappy Bird is a mobile game originally developed by Dong Nguyen, a Vietnamese videogame programmer. Flappy Bird is a side scrolling game, like the popular game Super Mario Brothers, where the player controls a bird in a 2D environment. Unlike Mario, the player only has control over the bird's vertical movement. The main goal is for the bird to travel as far as it can without hitting any green pipes. While the goal and controls are simple the game becomes increasingly difficult and frantic as the bird moves faster the farther it travels.
Python is a computer programming language used for many software applications and can be used to create video games on the internet when paired with tools such as Python Arcade. Flappy Bird is one of the games that can be created using Python, and when coded correctly the game can be an almost perfect version of Flappy Bird. During the coding process we created a game design plan with two to three week intervals for our Flappy Bird project. The beginning stages involved establishing a solid plan, sectioning off code, and setting up a skeleton by putting down basic coding. The later stages involved adding on to the skeleton by putting more advanced code down, adding secondary items such as sprites, coloring, and lighting, and adding the finishing touches to the game.
We were able to fully recreate Flappy Bird in python as well as add a few of our own ideas to the game by following our game design plan. While we were able to find the original game's assets, we had to identify most of the original logic by visually watching the game being played, which was more difficult than expected. For our original ideas, we added a second chance feature that allows players to continue after dying if they solve a special challenge. A video will be made available of our recreation of Flappy Bird during the poster presentation and the code will be available on GitHub.
Exploring ethics in IoT-based smart cities
Michelle S Feng (The Bryn Mawr School & Johns Hopkins University Applied Physics Laboratory, USA); Jeffrey Chavis (Johns Hopkins University Applied Physics Laboratory, USA)
The Math Behind Piano Chords
Zuko A Ranganathan (Hart Magnet School, Stamford CT, USA)
IoT & Smart Cities: "Smartainability"
Malcolm K Doster, Jr. (Charles Herbert Flowers High School, USA); Jeffrey Chavis (Johns Hopkins University Applied Physics Laboratory, USA)
The Fibonacci Sequence and The Golden Ratio in Math and Music
Nicole E Vassilev (Princeton High School, USA)
A Fibonacci sequence consists of a list of numbers beginning with 0 and 1, in which each number is the sum of the two previous numbers in the sequence. For example, 0, 1, 1, 2, 3, 5 are the first numbers in the Fibonacci sequence, because 0+1=1, 1+1=2, 1+2=3, and 2+3=5. This pattern applies to any number in a Fibonacci sequence. The ratio of two fibonacci numbers that are one next to each other will always be extremely close to 1.618, the "golden ratio." 1.618 is also known as "phi'' which originates from the 21st letter in the Greek alphabet Î¦. My research will look into the application of the Fibonacci sequence and the golden ratio in music specifically. On a foundational level, the Fibonacci sequence can be observed within a scale. The 5th note in a scale is the most important, and it happens to be the 8th note in an octave, which consists of 13 notes. Upon the division of 8 by 13, the rounded result is 0.615, a number practically identical to the golden ratio. It's important to note that 5, 8, and 13 are all also numbers in the Fibonacci sequence. Beyond this foundational level, the Fibonacci sequence and golden ratio play a more widespread role in the composition of large musical works, such as in the first movement of a piece by Hungarian composer BÃ©la BartÃ³k. His piece, Music For Strings, Percussions and Celesta, is divided into two parts. Part one has 55 measures, and part two has 34 measures. When those numbers are divided, you get 1.6176, which when rounded, is 1.618 (the golden ratio). The Fibonacci sequence also makes appearances in rhythm, such as in the complex Konnakol rhythm by B.C Manjunath, which uses the first eight numbers of the Fibonacci sequence as its basis. My research will explore these occurrences of the Fibonacci sequence and the golden ratio in musical construction in order to more clearly demonstrate the parallels between music and math.
Sensitivity of Voter Turnouts in Presidential Elections - A Retrospective Analysis
Kavin S Sankar (Enloe High School, USA)
Towards this, I have analyzed the 2016 election in R to understand which states had the closest elections. My analysis of percentage difference between the 2 parties' votes at national scale shows the strategies by both parties at the county level. The republicans campaigned for the more rural areas and won many more counties than the democrats in key battleground states. On the contrary, the democrats campaigned primarily in urban and populous areas, thereby winning the popular vote but not the Electoral College. Another big factor behind the republicans' win was that the republicans won most of the battleground states (Michigan, Florida, and North Carolina) by a close margin. All of these states had the closest margins in 2016 with Michigan being the closest state that year. Out of the top 10 closest state electoral colleges the republicans won 6 of them (102 electoral colleges) and the democrats only won 4 of them (23 electoral colleges). This analysis shows how important it is to focus campaigning in key counties relevant to their base and also sway independents towards their candidates.
I intend on continuing this analysis of voter sensitivity by going through all of the elections in the 2000s. I plan to develop an analysis interface which can take user inputs to analyze the past elections. These user inputs can be a list of past close state Electoral College outcomes or it can be a change in voter turnout indicated by percentage increase/decrease towards a party in key battleground states. I also intend to analyze correlation patterns between voter turnouts and key socio-economic indicators (e.g., employment, economy and crisis). This way we can analyze the change of the close battleground states and use recent events to determine what is having the biggest impact on voter sensitivity.
(Mentor: Dr. Brian Reich, Dept. of Statistics)
Smart City Overview
Syeda J Zeeshan (Atholton High School, USA); Jeffrey Chavis (Johns Hopkins University Applied Physics Laboratory, USA)
Diagnosing Skin Cancer Using Artificial Intelligence and Machine Learning
Riya J. Roy (Ridge High School, USA)
I first researched about skin cancer and found that 1 in 3 cancers are skin cancers, indicating its prevalence. In certain communities, access to professional healthcare is scarce, depriving patients of quality care. To alleviate this, I created a website using AI & ML where people upload a picture of a skin lesion and obtain a diagnosis. Since people upload their own pictures, I had to consider that these images are likely not professional images, but the model should still diagnose it. Hence, I performed data augmentation on my dataset of skin lesion images. I made duplicates of my dataset and manipulated them by flipping, blurring, resizing, or zooming them using OpenCV.
My design allows people to visit my website, upload an image of their skin lesion, and receive a diagnosis in seconds. My design met my goal of creating a model which could output a diagnosis based off of just a skin lesion image. I also created a user-friendly website that makes the process of receiving a diagnosis easy and efficient.
Going forward, I want to improve my Transfer Learning model as well as explore additional machine learning models. This way I can improve the diagnostic accuracy of my model. This is crucial as a false diagnosis in the medical field can be detrimental. By continuously improving my project, I hope to help those who struggle with skin cancer.
Filtere - Filtering water using a variety of efficient filtration methods
John Tewolde (Grand Blanc Community Schools, USA); Joshua Tewolde (Grand Bland West Middle School, USA); Girma Tewolde (Kettering University, USA)
The problem I solved was the lack of clean drinking water. This is a major world problem that needs to have a solution quickly or the result will be catastrophic. My goal was to engineer an advanced water filter that could remove all bacteria and germs in water.
I solved my problem of making contaminated water drinkable by creating my portable, interchangeable, affordable water filter. My filter is made to fit on top of a water bottle, so that the filter acts as a middleman between the faucet and the bottle, so that it filters the water as it goes through the bottle. You can then take Filtere off the top of the bottle easily for later use. I also kept in mind that the filter would have to be small but effective so that it could fit inside the bottle while filtering water completely. My criteria were as follows: to remove up to 99.99% of bacteria and other harmful particles, to be small and portable for everyday use, to be inexpensive for wide distribution efforts, and to be watertight on behalf of the electronics.
My invention demonstrates the importance of STEM. I used science to learn how to remove bacteria from drinking water. I used technology in the creation of Filtere when I looked at different systems such as GAC (Granular Activated Carbon), Ion Exchange, UV lights, and looking at how they could be implemented in Filtere. I used engineering in Filtere by prototyping different designs of Filtere and analyzing the pros and cons of the designs. I applied math when I created Filtere by doing calculations on the pricing and size of Filtere.
After extensive research, I developed two prototype designs. The major difference between the two is in the number of filters. The first prototype included only one UV light filter. On the other hand, my second design included three filters (GAC, Ion Exchange, and UV light). I chose the second design to meet my filtration criteria. Hence, Filtere can remove much more germs and particles than otherwise possible.
Using Technology as a Means for Musical Outreach to Nursing Home Residents
Joshua Tewolde (Grand Bland West Middle School, USA); John Tewolde (Grand Blanc Community Schools, USA); Girma Tewolde (Kettering University, USA)
In the spring, as my brother and I were isolated at home, our school held a contest in conjunction with the Positivity Project to exemplify character traits in the community by pursuing a project of choice. Our goal for this project was to partner with nursing homes so that we could play music for the seniors and frontline workers over Zoom. At last, on a warm April afternoon, I logged on to Zoom as my brother stood over my shoulder. Over the following summer months and into the fall, we did more than 2 dozen live musical meetups to diverse audiences. In fact, we got so much demand that we ended up releasing a YouTube video in addition to the live streams because of increased demand for the music and social experience, and the video ended up getting nearly 700 views in a matter of months. From Mainers to Texans to Alaskans and Hawaiians, we had the opportunity to perform for frontline workers in nursing homes and our seniors across the States, playing genres from classical to jazz to soothing church hymns.
The presence of music alone can help wonders, not to mention the live human interaction associated with our project. Music can do a very special thing to stimulate the brain. Music first enters through the ears in the form of sound waves, which vibrate after striking the eardrum. After a series of steps, the vibrations reach the cochlea (the key hearing organ), which is filled with a fluid that reacts to the vibrations. As the fluid moves in accordance with the music, thousands of cells translate the fluid's movement to electrical currents, and send the currents to the auditory cortex in the temporal lobe of the brain. At that point, information goes out to different parts of the brain, stimulating different areas for different components of music. This cross-brain stimulation is crucial in combating mental conditions such as Alzheimer's or dementia. This is an issue of utmost importance, especially now, when thousands more seniors have died of mental conditions due to the isolation brought by the pandemic.
Note: To evaluate the effectiveness of our outreach, we conducted a preliminary survey and found that we garnered an average of 9.3 on a scale of 10 for level of satisfaction.
To Be Determined
Poster Session 6
Automated Classification and Conceptualizing 3D Shape, Texture, and Pose of Wildlife in Camera Trap Imagery for Enhanced Conservation Efforts
Thomas Y Chen (Academy for Mathematics, Science, and Engineering, USA)
Eddy Current Pendulum Brake
Edward Rossi Banfe (Princeton High School & Engineering Projects In Community Service, USA)
Utilizing Computer Vision for Natural Disaster Relief Efforts from Satellite Imagery
Thomas Y Chen (Academy for Mathematics, Science, and Engineering, USA)
The Use of Optimization and Derivatives in Calculus to Create More Sustainable Food Packaging
Kyle Mayers (The Lawrenceville School, USA)
Classification of Skin Phenotype: Melanoma Skin Cancer
Ayushi Kumar (Monroe Township High School, Monroe Township, NJ, USA); Ari Kapelyan (Bergen County Academies, Hackensack, NJ, USA); Avimanyou K Vatsa (Fairleigh Dickinson University, Teaneck, USA)
The diagnosis of melanoma has been done by visual examination and manual techniques by skilled doctors. It is time consuming process and highly prone to error. The skin images captured by dermoscopy eliminates the surface reflection of skin and gives better visualization of deeper levels of skin. In spite of these, image of skin lesion has many artifacts, noises, complex nature of lesion structure. Due to these complex natures of images, the border detection, feature extraction, and classification process is a complex problem. In order to identify and predict melanoma in early stage, there is need to classify images using better classification and prediction algorithms.
Therefore, there is need to make an efficient, effective, and accurate melanoma identification, classification, and prediction such that it may be identified and classified in very early stage. The goal of this poster is to review and analyze the various classification deep learning algorithms - Convolutional Neural Network (CNN) and Recurrent Neural Network (RNN) - on images of skin lesions on each one of those and test with publicly available International Skin Imaging Collaboration (ISIC) archive large data sets. Also, ISIC raw datasets will be preprocessed and resized to make the data compatible to algorithms. Moreover, the performance of these algorithms will be measures and compared using five parameters including ROC.
Understanding Complex Malware
Daniel Edis (1Bergen County Technical High School, Teterboro, NJ, USA); Taylor Hayman (Fairleigh Dickinson University, Teaneck, NJ, USA); Avimanyou K Vatsa (Fairleigh Dickinson University, Teaneck, USA)
Magnetic Levitation in Motion
Jesse Miller (McCullough Jr. High School, The Woodlands, TX, USA)
Next, the levitation system of a MagLev train was studied by creating a scale model of a track using neodymium magnets. The levitation height was measured as a function of the pull force of the magnets. No strong increase in height was observed.
Thousands of people use MagLevs daily in Japan. In Japan, MagLevs shorten travel times for commuters significantly, in addition to decreasing traffic congestion and pollution on busy freeways. Many countries, including the US, are planning to build MagLev trains to reduce travel times in their countries. The same principles tested here can be scaled up and applied to real MagLev trains in order to make travel faster and more cost effective for the average citizen.
To Be Determined